[Author]
Author = FaZer Missions
[Description]
Description = Difficulty: Easy
[Objectives]
Objectivescount = 10

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -812.9234
Objectives[0]positionY = 179.2521
Objectives[0]positionZ = 72.15919
Objectives[0]Heading = 120
Objectives[0]model = player_zero
Objectives[0]variation = Default
Objectives[0]SetWeather = Clearing
Objectives[0]SetTime = 5
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 2
Objectives[0]Weapon0 = PistolMk2
Objectives[0]Weapon1 = MachinePistol
Objectives[0]mission_ActorsCount = 9
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = -833.6598
Objectives[0]mission_Actors[0]positionY = 169.8931
Objectives[0]mission_Actors[0]positionZ = 69.71632
Objectives[0]mission_Actors[0]Heading = 290
Objectives[0]mission_Actors[0]String_Name = s_m_y_westsec_01
Objectives[0]mission_Actors[0]Relationship_Group = Enemy1
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 500
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = SpecialCarbine
Objectives[0]mission_Actors[0]Variation = Random
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = -827.8665
Objectives[0]mission_Actors[1]positionY = 162.4762
Objectives[0]mission_Actors[1]positionZ = 69.36151
Objectives[0]mission_Actors[1]Heading = 350
Objectives[0]mission_Actors[1]String_Name = s_m_y_westsec_01
Objectives[0]mission_Actors[1]Relationship_Group = Enemy1
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 500
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = SpecialCarbine
Objectives[0]mission_Actors[1]Variation = Random
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = -810.4052
Objectives[0]mission_Actors[2]positionY = 156.4074
Objectives[0]mission_Actors[2]positionZ = 71.41972
Objectives[0]mission_Actors[2]Heading = 15.00001
Objectives[0]mission_Actors[2]String_Name = s_m_y_westsec_01
Objectives[0]mission_Actors[2]Relationship_Group = Enemy1
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 500
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = SpecialCarbine
Objectives[0]mission_Actors[2]Variation = Random
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = -810.2284
Objectives[0]mission_Actors[3]positionY = 163.1539
Objectives[0]mission_Actors[3]positionZ = 71.56935
Objectives[0]mission_Actors[3]Heading = 110
Objectives[0]mission_Actors[3]String_Name = s_m_y_westsec_01
Objectives[0]mission_Actors[3]Relationship_Group = Enemy1
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 500
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = HeavyPistol
Objectives[0]mission_Actors[3]Variation = Random
Objectives[0]mission_Actors[3]Task = 0
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = -809.4594
Objectives[0]mission_Actors[4]positionY = 161.9349
Objectives[0]mission_Actors[4]positionZ = 71.55186
Objectives[0]mission_Actors[4]Heading = 110
Objectives[0]mission_Actors[4]String_Name = s_m_y_westsec_01
Objectives[0]mission_Actors[4]Relationship_Group = Enemy1
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 500
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = HeavyPistol
Objectives[0]mission_Actors[4]Variation = Random
Objectives[0]mission_Actors[4]Task = 0
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = 705.705
Objectives[0]mission_Actors[5]positionY = -966.8826
Objectives[0]mission_Actors[5]positionZ = 30.39533
Objectives[0]mission_Actors[5]Heading = 330
Objectives[0]mission_Actors[5]String_Name = player_one
Objectives[0]mission_Actors[5]Relationship_Group = Friend
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = True
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = HeavyPistol
Objectives[0]mission_Actors[5]Variation = Default
Objectives[0]mission_Actors[5]Task = 0
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = 706.4864
Objectives[0]mission_Actors[6]positionY = -966.8458
Objectives[0]mission_Actors[6]positionZ = 30.41295
Objectives[0]mission_Actors[6]Heading = 350
Objectives[0]mission_Actors[6]String_Name = player_two
Objectives[0]mission_Actors[6]Relationship_Group = Friend
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = True
Objectives[0]mission_Actors[6]SetHealth = 100
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = HeavyPistol
Objectives[0]mission_Actors[6]Variation = Default
Objectives[0]mission_Actors[6]Task = 0
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = 705.7178
Objectives[0]mission_Actors[7]positionY = -963.7461
Objectives[0]mission_Actors[7]positionZ = 30.39533
Objectives[0]mission_Actors[7]Heading = 250
Objectives[0]mission_Actors[7]String_Name = ig_lestercrest
Objectives[0]mission_Actors[7]Relationship_Group = Friend
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = True
Objectives[0]mission_Actors[7]SetHealth = 100
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = HeavyPistol
Objectives[0]mission_Actors[7]Variation = Default
Objectives[0]mission_Actors[7]Task = 0
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 0
Objectives[0]mission_Actors[8]positionX = 705.483
Objectives[0]mission_Actors[8]positionY = -965.2224
Objectives[0]mission_Actors[8]positionZ = 30.39533
Objectives[0]mission_Actors[8]Heading = 275
Objectives[0]mission_Actors[8]String_Name = ig_paper
Objectives[0]mission_Actors[8]Relationship_Group = Friend
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = True
Objectives[0]mission_Actors[8]SetHealth = 100
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 30
Objectives[0]mission_Actors[8]Hearing_Range = 30
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = HeavyPistol
Objectives[0]mission_Actors[8]Variation = Default
Objectives[0]mission_Actors[8]Task = 0
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 2
Objectives[0]mission_Vehicles[0]positionX = -829.1072
Objectives[0]mission_Vehicles[0]positionY = 158.7617
Objectives[0]mission_Vehicles[0]positionZ = 68.64001
Objectives[0]mission_Vehicles[0]Heading = 297.6585
Objectives[0]mission_Vehicles[0]Name = Kamacho
Objectives[0]mission_Vehicles[0]Model = kamacho
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicBlackSteel
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicChampagne
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = -1
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[1]positionX = -824.5529
Objectives[0]mission_Vehicles[1]positionY = 179.7985
Objectives[0]mission_Vehicles[1]positionZ = 71.16804
Objectives[0]mission_Vehicles[1]Heading = 289.993
Objectives[0]mission_Vehicles[1]Name = Kamacho
Objectives[0]mission_Vehicles[1]Model = kamacho
Objectives[0]mission_Vehicles[1]PrimaryColor = MetallicBlackSteel
Objectives[0]mission_Vehicles[1]SecondaryColor = MetallicChampagne
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = -1
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 1
Objectives[0]ObjectiveMessages[0]positionX = -817.5522
Objectives[0]ObjectiveMessages[0]positionY = 177.8102
Objectives[0]ObjectiveMessages[0]positionZ = 71.22746
Objectives[0]ObjectiveMessages[0]Message = Who the heck are they?!
Objectives[0]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[0]ObjectiveMessages[0]Sender = Michael
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = Blue
Objectives[0]ObjectiveMessages[0]PlayFromStart = False
Objectives[0]ObjectiveMessages[0]Delay = False
Objectives[0]ObjectiveMessages[0]DelayTime = 0
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 1
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = -1101.585
Objectives[1]positionY = -169.5638
Objectives[1]positionZ = 37.21759
Objectives[1]MissionSettings_TimesOfDay = Current
Objectives[1]MissionSettings_Weather = Current
Objectives[1]MissionSettings_WantedLevel = Current
Objectives[1]MissionSettings_SetWantedLevelNow = Current
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = True
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = CHN1_WAVE_3_RT
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = 
Objectives[2]Text2 = 
Objectives[2]Type = Kill_Actors
Objectives[2]positionX = -828.7337
Objectives[2]positionY = 172.8137
Objectives[2]positionZ = 69.48688
Objectives[2]KillAll1 = True
Objectives[2]KillAll2 = False
Objectives[2]Kill_Actors_Add_Blips = False
Objectives[2]Kill_Actors_Add_Markers = False
Objectives[2]DropPickups = False
Objectives[2]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Mission_Settings_Objective
Objectives[3]positionX = -1040.37
Objectives[3]positionY = -200.1472
Objectives[3]positionZ = 36.92616
Objectives[3]MissionSettings_TimesOfDay = Current
Objectives[3]MissionSettings_Weather = Current
Objectives[3]MissionSettings_WantedLevel = Current
Objectives[3]MissionSettings_SetWantedLevelNow = Current
Objectives[3]MissionSettings_StartNightvision = False
Objectives[3]MissionSettings_StopNightvision = False
Objectives[3]MissionSettings_StartSeethrough = False
Objectives[3]MissionSettings_StopSeethrough = False
Objectives[3]MissionSettings_StartMusic = False
Objectives[3]MissionSettings_StopMusic = True
Objectives[3]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = 
Objectives[4]Type = Timeout_Objective
Objectives[4]positionX = -834.9315
Objectives[4]positionY = 164.0151
Objectives[4]positionZ = 67.53058
Objectives[4]Timeout_Min = 0
Objectives[4]Timeout_Sec = 10
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 4
Objectives[4]ObjectiveMessages[0]positionX = -834.662
Objectives[4]ObjectiveMessages[0]positionY = 162.5582
Objectives[4]ObjectiveMessages[0]positionZ = 67.36904
Objectives[4]ObjectiveMessages[0]Message = Lester Calling Michael...
Objectives[4]ObjectiveMessages[0]Contact = CHAR_CHAT_CALL
Objectives[4]ObjectiveMessages[0]Sender = VOICE CALL
Objectives[4]ObjectiveMessages[0]Subject = 
Objectives[4]ObjectiveMessages[0]MessageColor = White
Objectives[4]ObjectiveMessages[0]PlayFromStart = True
Objectives[4]ObjectiveMessages[0]Delay = False
Objectives[4]ObjectiveMessages[0]DelayTime = 0
Objectives[4]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[0]TypeSubtitle = False
Objectives[4]ObjectiveMessages[0]TypeTextMesage = True
Objectives[4]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[1]positionX = -840.1498
Objectives[4]ObjectiveMessages[1]positionY = 159.0503
Objectives[4]ObjectiveMessages[1]positionZ = 66.29467
Objectives[4]ObjectiveMessages[1]Message = Did you just get attacked by some guys in gray suits and heavy weapons?
Objectives[4]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[4]ObjectiveMessages[1]Sender = Lester
Objectives[4]ObjectiveMessages[1]Subject = 
Objectives[4]ObjectiveMessages[1]MessageColor = Yellow
Objectives[4]ObjectiveMessages[1]PlayFromStart = False
Objectives[4]ObjectiveMessages[1]Delay = True
Objectives[4]ObjectiveMessages[1]DelayTime = 3
Objectives[4]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[1]TypeSubtitle = False
Objectives[4]ObjectiveMessages[1]TypeTextMesage = True
Objectives[4]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[2]positionX = -841.7939
Objectives[4]ObjectiveMessages[2]positionY = 161.1802
Objectives[4]ObjectiveMessages[2]positionZ = 66.13203
Objectives[4]ObjectiveMessages[2]Message = Ooooh I got a lot to explain... Just saying already that we are all completely screwed!!!
Objectives[4]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[4]ObjectiveMessages[2]Sender = Lester
Objectives[4]ObjectiveMessages[2]Subject = 
Objectives[4]ObjectiveMessages[2]MessageColor = Yellow
Objectives[4]ObjectiveMessages[2]PlayFromStart = False
Objectives[4]ObjectiveMessages[2]Delay = True
Objectives[4]ObjectiveMessages[2]DelayTime = 7
Objectives[4]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[2]TypeSubtitle = False
Objectives[4]ObjectiveMessages[2]TypeTextMesage = True
Objectives[4]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[3]positionX = -831.376
Objectives[4]ObjectiveMessages[3]positionY = 167.2136
Objectives[4]ObjectiveMessages[3]positionZ = 68.45996
Objectives[4]ObjectiveMessages[3]Message = Come to garment factory, I called trevor and franklin to come there too.
Objectives[4]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[4]ObjectiveMessages[3]Sender = Lester
Objectives[4]ObjectiveMessages[3]Subject = 
Objectives[4]ObjectiveMessages[3]MessageColor = Yellow
Objectives[4]ObjectiveMessages[3]PlayFromStart = False
Objectives[4]ObjectiveMessages[3]Delay = True
Objectives[4]ObjectiveMessages[3]DelayTime = 10
Objectives[4]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[3]TypeSubtitle = False
Objectives[4]ObjectiveMessages[3]TypeTextMesage = True
Objectives[4]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[5]Type = Random_Spawn_Objective
Objectives[5]positionX = 728.6639
Objectives[5]positionY = -985.2473
Objectives[5]positionZ = 23.18635
Objectives[5]Random_Actors_Actor_Model_Name = s_m_m_highsec_02
Objectives[5]Random_Actors_Vehicle_Model_Name = caracara2
Objectives[5]Random_Actors_Vehicle_Primary_Color = MetallicAnthraciteGray
Objectives[5]Random_Actors_Vehicle_Secondary_Color = MetaillicVDarkBlue
Objectives[5]Random_Actors_Weapon_Model_Name = Pistol
Objectives[5]Random_Actors_Passenger = True
Objectives[5]Random_Actors_Fill_With_Occupants = True
Objectives[5]Random_Actors_Max_Count = 2
Objectives[5]Random_Actors_Max_ReSpawn = 0
Objectives[5]Random_Actors_Spawn_End = False
Objectives[5]Random_Actors_Spawn_Actors_Only = False
Objectives[5]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[5]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[5]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[5]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = Go to the ~y~Garment factory
Objectives[6]Text2 = 
Objectives[6]Text3 = 
Objectives[6]Failed_Text = 
Objectives[6]Type = Checkpoint
Objectives[6]Checkpoint_Type = 45
Objectives[6]Reserved = 1
Objectives[6]ColorR = 255
Objectives[6]ColorG = 255
Objectives[6]ColorB = 0
Objectives[6]ColorA = 255
Objectives[6]IconColorR = 255
Objectives[6]IconColorG = 255
Objectives[6]IconColorB = 255
Objectives[6]IconColorA = 0
Objectives[6]positionX = 718.5121
Objectives[6]positionY = -979.2906
Objectives[6]positionZ = 23.11856
Objectives[6]Heading = 680
Objectives[6]Diameter = 2
Objectives[6]minimum_hight = 1
Objectives[6]maximum_hight = 10
Objectives[6]TriggerDistance = 5
Objectives[6]PlaySound = True
Objectives[6]LoseWanted = False
Objectives[6]Stop_Vehicle = True
Objectives[6]DeliverVehicleOnly = False
Objectives[6]DeliverTrailor = False
Objectives[6]DeliverTowTruck = False
Objectives[6]DeliverVehicleCargobob = False
Objectives[6]DeliverPropCargobob = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = Go to the ~y~Meet
Objectives[7]Text2 = 
Objectives[7]Text3 = 
Objectives[7]Failed_Text = 
Objectives[7]Type = Checkpoint
Objectives[7]Checkpoint_Type = 45
Objectives[7]Reserved = 1
Objectives[7]ColorR = 255
Objectives[7]ColorG = 255
Objectives[7]ColorB = 0
Objectives[7]ColorA = 255
Objectives[7]IconColorR = 255
Objectives[7]IconColorG = 255
Objectives[7]IconColorB = 255
Objectives[7]IconColorA = 0
Objectives[7]positionX = 705.0211
Objectives[7]positionY = -964.2828
Objectives[7]positionZ = 29.39533
Objectives[7]Heading = 680
Objectives[7]Diameter = 2
Objectives[7]minimum_hight = 1
Objectives[7]maximum_hight = 10
Objectives[7]TriggerDistance = 5
Objectives[7]PlaySound = True
Objectives[7]LoseWanted = False
Objectives[7]Stop_Vehicle = True
Objectives[7]DeliverVehicleOnly = False
Objectives[7]DeliverTrailor = False
Objectives[7]DeliverTowTruck = False
Objectives[7]DeliverVehicleCargobob = False
Objectives[7]DeliverPropCargobob = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = 
Objectives[8]Type = Timeout_Objective
Objectives[8]positionX = 706.2543
Objectives[8]positionY = -965.559
Objectives[8]positionZ = 29.41786
Objectives[8]Timeout_Min = 0
Objectives[8]Timeout_Sec = 59
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 14
Objectives[8]ObjectiveMessages[0]positionX = 707.3073
Objectives[8]ObjectiveMessages[0]positionY = -966.5911
Objectives[8]ObjectiveMessages[0]positionZ = 29.41786
Objectives[8]ObjectiveMessages[0]Message = What's going on here? And who is that guy next to you
Objectives[8]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[8]ObjectiveMessages[0]Sender = Michael
Objectives[8]ObjectiveMessages[0]Subject = 
Objectives[8]ObjectiveMessages[0]MessageColor = Blue
Objectives[8]ObjectiveMessages[0]PlayFromStart = True
Objectives[8]ObjectiveMessages[0]Delay = False
Objectives[8]ObjectiveMessages[0]DelayTime = 0
Objectives[8]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[0]TypeSubtitle = False
Objectives[8]ObjectiveMessages[0]TypeTextMesage = True
Objectives[8]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[1]positionX = 707.2458
Objectives[8]ObjectiveMessages[1]positionY = -968.1978
Objectives[8]ObjectiveMessages[1]positionZ = 29.39533
Objectives[8]ObjectiveMessages[1]Message = I am one of the IAA agents. I haven't ever seen you, but I know you've pulled off a lot of scores
Objectives[8]ObjectiveMessages[1]Contact = CHAR_LJT
Objectives[8]ObjectiveMessages[1]Sender = ULP
Objectives[8]ObjectiveMessages[1]Subject = 
Objectives[8]ObjectiveMessages[1]MessageColor = Orange
Objectives[8]ObjectiveMessages[1]PlayFromStart = False
Objectives[8]ObjectiveMessages[1]Delay = True
Objectives[8]ObjectiveMessages[1]DelayTime = 3
Objectives[8]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[1]TypeSubtitle = False
Objectives[8]ObjectiveMessages[1]TypeTextMesage = True
Objectives[8]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[2]positionX = 704.984
Objectives[8]ObjectiveMessages[2]positionY = -966.515
Objectives[8]ObjectiveMessages[2]positionZ = 29.82343
Objectives[8]ObjectiveMessages[2]Message = I usually don't ask bank robbers for help with things associated with not heists
Objectives[8]ObjectiveMessages[2]Contact = CHAR_LJT
Objectives[8]ObjectiveMessages[2]Sender = ULP
Objectives[8]ObjectiveMessages[2]Subject = 
Objectives[8]ObjectiveMessages[2]MessageColor = Orange
Objectives[8]ObjectiveMessages[2]PlayFromStart = False
Objectives[8]ObjectiveMessages[2]Delay = True
Objectives[8]ObjectiveMessages[2]DelayTime = 7
Objectives[8]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[2]TypeSubtitle = False
Objectives[8]ObjectiveMessages[2]TypeTextMesage = True
Objectives[8]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[3]positionX = 709.7594
Objectives[8]ObjectiveMessages[3]positionY = -963.3262
Objectives[8]ObjectiveMessages[3]positionZ = 29.53852
Objectives[8]ObjectiveMessages[3]Message = But I know you are going to accept this, because you will get paid
Objectives[8]ObjectiveMessages[3]Contact = CHAR_LJT
Objectives[8]ObjectiveMessages[3]Sender = ULP
Objectives[8]ObjectiveMessages[3]Subject = 
Objectives[8]ObjectiveMessages[3]MessageColor = Orange
Objectives[8]ObjectiveMessages[3]PlayFromStart = False
Objectives[8]ObjectiveMessages[3]Delay = True
Objectives[8]ObjectiveMessages[3]DelayTime = 12
Objectives[8]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[3]TypeSubtitle = False
Objectives[8]ObjectiveMessages[3]TypeTextMesage = True
Objectives[8]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[4]positionX = 709.0745
Objectives[8]ObjectiveMessages[4]positionY = -966.5338
Objectives[8]ObjectiveMessages[4]positionZ = 30.18714
Objectives[8]ObjectiveMessages[4]Message = So what the heck is going on?
Objectives[8]ObjectiveMessages[4]Contact = CHAR_MICHAEL
Objectives[8]ObjectiveMessages[4]Sender = Michael
Objectives[8]ObjectiveMessages[4]Subject = 
Objectives[8]ObjectiveMessages[4]MessageColor = Blue
Objectives[8]ObjectiveMessages[4]PlayFromStart = False
Objectives[8]ObjectiveMessages[4]Delay = True
Objectives[8]ObjectiveMessages[4]DelayTime = 17
Objectives[8]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[4]TypeSubtitle = False
Objectives[8]ObjectiveMessages[4]TypeTextMesage = True
Objectives[8]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[5]positionX = 706.9291
Objectives[8]ObjectiveMessages[5]positionY = -962.8521
Objectives[8]ObjectiveMessages[5]positionZ = 29.39533
Objectives[8]ObjectiveMessages[5]Message = That nightclub you robbed, was owned by some Duggans, ohhh these are bad people...
Objectives[8]ObjectiveMessages[5]Contact = CHAR_LJT
Objectives[8]ObjectiveMessages[5]Sender = ULP
Objectives[8]ObjectiveMessages[5]Subject = 
Objectives[8]ObjectiveMessages[5]MessageColor = Orange
Objectives[8]ObjectiveMessages[5]PlayFromStart = False
Objectives[8]ObjectiveMessages[5]Delay = True
Objectives[8]ObjectiveMessages[5]DelayTime = 21
Objectives[8]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[5]TypeSubtitle = False
Objectives[8]ObjectiveMessages[5]TypeTextMesage = True
Objectives[8]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[6]positionX = 709.6921
Objectives[8]ObjectiveMessages[6]positionY = -965.3984
Objectives[8]ObjectiveMessages[6]positionZ = 29.39533
Objectives[8]ObjectiveMessages[6]Message = All the time they were saving up money for their dirty business until you decided to rob them
Objectives[8]ObjectiveMessages[6]Contact = CHAR_LJT
Objectives[8]ObjectiveMessages[6]Sender = ULP
Objectives[8]ObjectiveMessages[6]Subject = 
Objectives[8]ObjectiveMessages[6]MessageColor = Orange
Objectives[8]ObjectiveMessages[6]PlayFromStart = False
Objectives[8]ObjectiveMessages[6]Delay = True
Objectives[8]ObjectiveMessages[6]DelayTime = 25
Objectives[8]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[6]TypeSubtitle = False
Objectives[8]ObjectiveMessages[6]TypeTextMesage = True
Objectives[8]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[7]positionX = 713.5352
Objectives[8]ObjectiveMessages[7]positionY = -963.29
Objectives[8]ObjectiveMessages[7]positionZ = 29.39533
Objectives[8]ObjectiveMessages[7]Message = I bet they were saving up the money for their plan of taking over Los Santos
Objectives[8]ObjectiveMessages[7]Contact = CHAR_LJT
Objectives[8]ObjectiveMessages[7]Sender = ULP
Objectives[8]ObjectiveMessages[7]Subject = 
Objectives[8]ObjectiveMessages[7]MessageColor = Orange
Objectives[8]ObjectiveMessages[7]PlayFromStart = False
Objectives[8]ObjectiveMessages[7]Delay = True
Objectives[8]ObjectiveMessages[7]DelayTime = 30
Objectives[8]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[7]TypeSubtitle = False
Objectives[8]ObjectiveMessages[7]TypeTextMesage = True
Objectives[8]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[7]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[8]positionX = 697.8005
Objectives[8]ObjectiveMessages[8]positionY = -964.1494
Objectives[8]ObjectiveMessages[8]positionZ = 29.86754
Objectives[8]ObjectiveMessages[8]Message = Did I say Los Santos? They want to take over the whole freaking world.
Objectives[8]ObjectiveMessages[8]Contact = CHAR_LJT
Objectives[8]ObjectiveMessages[8]Sender = ULP
Objectives[8]ObjectiveMessages[8]Subject = 
Objectives[8]ObjectiveMessages[8]MessageColor = Orange
Objectives[8]ObjectiveMessages[8]PlayFromStart = False
Objectives[8]ObjectiveMessages[8]Delay = True
Objectives[8]ObjectiveMessages[8]DelayTime = 34
Objectives[8]ObjectiveMessages[8]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[8]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[8]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[8]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[8]TypeSubtitle = False
Objectives[8]ObjectiveMessages[8]TypeTextMesage = True
Objectives[8]ObjectiveMessages[8]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[8]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[9]positionX = 689.0549
Objectives[8]ObjectiveMessages[9]positionY = -954.214
Objectives[8]ObjectiveMessages[9]positionZ = 22.42863
Objectives[8]ObjectiveMessages[9]Message = Agent ULP is worried that someone is trying to start an apocalypse...
Objectives[8]ObjectiveMessages[9]Contact = CHAR_LESTER
Objectives[8]ObjectiveMessages[9]Sender = Lester
Objectives[8]ObjectiveMessages[9]Subject = 
Objectives[8]ObjectiveMessages[9]MessageColor = Yellow
Objectives[8]ObjectiveMessages[9]PlayFromStart = False
Objectives[8]ObjectiveMessages[9]Delay = True
Objectives[8]ObjectiveMessages[9]DelayTime = 39
Objectives[8]ObjectiveMessages[9]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[9]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[9]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[9]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[9]TypeSubtitle = False
Objectives[8]ObjectiveMessages[9]TypeTextMesage = True
Objectives[8]ObjectiveMessages[9]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[9]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[10]positionX = 679.4348
Objectives[8]ObjectiveMessages[10]positionY = -975.027
Objectives[8]ObjectiveMessages[10]positionZ = 21.7498
Objectives[8]ObjectiveMessages[10]Message = It is coming. After your heist they thought that people finally starting to make moves on them
Objectives[8]ObjectiveMessages[10]Contact = CHAR_LJT
Objectives[8]ObjectiveMessages[10]Sender = ULP
Objectives[8]ObjectiveMessages[10]Subject = 
Objectives[8]ObjectiveMessages[10]MessageColor = Orange
Objectives[8]ObjectiveMessages[10]PlayFromStart = False
Objectives[8]ObjectiveMessages[10]Delay = True
Objectives[8]ObjectiveMessages[10]DelayTime = 45
Objectives[8]ObjectiveMessages[10]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[10]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[10]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[10]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[10]TypeSubtitle = False
Objectives[8]ObjectiveMessages[10]TypeTextMesage = True
Objectives[8]ObjectiveMessages[10]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[10]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[11]positionX = 671.4062
Objectives[8]ObjectiveMessages[11]positionY = -978.9653
Objectives[8]ObjectiveMessages[11]positionZ = 21.11328
Objectives[8]ObjectiveMessages[11]Message = And just yesterday, they made an attack on the IAA, just took the building for their own use
Objectives[8]ObjectiveMessages[11]Contact = CHAR_LJT
Objectives[8]ObjectiveMessages[11]Sender = ULP
Objectives[8]ObjectiveMessages[11]Subject = 
Objectives[8]ObjectiveMessages[11]MessageColor = Orange
Objectives[8]ObjectiveMessages[11]PlayFromStart = False
Objectives[8]ObjectiveMessages[11]Delay = True
Objectives[8]ObjectiveMessages[11]DelayTime = 50
Objectives[8]ObjectiveMessages[11]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[11]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[11]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[11]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[11]TypeSubtitle = False
Objectives[8]ObjectiveMessages[11]TypeTextMesage = True
Objectives[8]ObjectiveMessages[11]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[11]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[12]positionX = 663.3331
Objectives[8]ObjectiveMessages[12]positionY = -984.8206
Objectives[8]ObjectiveMessages[12]positionZ = 21.18806
Objectives[8]ObjectiveMessages[12]Message = And captured most of the agents. Good that I wasn't there during that...
Objectives[8]ObjectiveMessages[12]Contact = CHAR_LJT
Objectives[8]ObjectiveMessages[12]Sender = ULP
Objectives[8]ObjectiveMessages[12]Subject = 
Objectives[8]ObjectiveMessages[12]MessageColor = Orange
Objectives[8]ObjectiveMessages[12]PlayFromStart = False
Objectives[8]ObjectiveMessages[12]Delay = True
Objectives[8]ObjectiveMessages[12]DelayTime = 54
Objectives[8]ObjectiveMessages[12]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[12]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[12]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[12]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[12]TypeSubtitle = False
Objectives[8]ObjectiveMessages[12]TypeTextMesage = True
Objectives[8]ObjectiveMessages[12]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[12]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[13]positionX = 669.1282
Objectives[8]ObjectiveMessages[13]positionY = -997.2813
Objectives[8]ObjectiveMessages[13]positionZ = 21.26254
Objectives[8]ObjectiveMessages[13]Message = And what are we supposed to do about that?
Objectives[8]ObjectiveMessages[13]Contact = CHAR_MICHAEL
Objectives[8]ObjectiveMessages[13]Sender = Michael
Objectives[8]ObjectiveMessages[13]Subject = 
Objectives[8]ObjectiveMessages[13]MessageColor = Blue
Objectives[8]ObjectiveMessages[13]PlayFromStart = False
Objectives[8]ObjectiveMessages[13]Delay = True
Objectives[8]ObjectiveMessages[13]DelayTime = 59
Objectives[8]ObjectiveMessages[13]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[13]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[13]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[13]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[13]TypeSubtitle = False
Objectives[8]ObjectiveMessages[13]TypeTextMesage = True
Objectives[8]ObjectiveMessages[13]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[13]PhoneMessageDisplayTime = 15

Objectives[9]Text = 
Objectives[9]Type = Timeout_Objective
Objectives[9]positionX = 683.7454
Objectives[9]positionY = -979.2165
Objectives[9]positionZ = 22.12826
Objectives[9]Timeout_Min = 1
Objectives[9]Timeout_Sec = 5
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
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Objectives[9]ObjectiveMessages[0]positionZ = 22.84843
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Objectives[9]ObjectiveMessages[0]Contact = CHAR_LJT
Objectives[9]ObjectiveMessages[0]Sender = ULP
Objectives[9]ObjectiveMessages[0]Subject = 
Objectives[9]ObjectiveMessages[0]MessageColor = Orange
Objectives[9]ObjectiveMessages[0]PlayFromStart = True
Objectives[9]ObjectiveMessages[0]Delay = False
Objectives[9]ObjectiveMessages[0]DelayTime = 0
Objectives[9]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[0]TypeSubtitle = False
Objectives[9]ObjectiveMessages[0]TypeTextMesage = True
Objectives[9]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[1]positionX = 691.0192
Objectives[9]ObjectiveMessages[1]positionY = -993.8358
Objectives[9]ObjectiveMessages[1]positionZ = 22.56991
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Objectives[9]ObjectiveMessages[1]Contact = CHAR_LJT
Objectives[9]ObjectiveMessages[1]Sender = ULP
Objectives[9]ObjectiveMessages[1]Subject = 
Objectives[9]ObjectiveMessages[1]MessageColor = Orange
Objectives[9]ObjectiveMessages[1]PlayFromStart = False
Objectives[9]ObjectiveMessages[1]Delay = True
Objectives[9]ObjectiveMessages[1]DelayTime = 5
Objectives[9]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[1]TypeSubtitle = False
Objectives[9]ObjectiveMessages[1]TypeTextMesage = True
Objectives[9]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
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Objectives[9]ObjectiveMessages[2]Contact = CHAR_LJT
Objectives[9]ObjectiveMessages[2]Sender = ULP
Objectives[9]ObjectiveMessages[2]Subject = 
Objectives[9]ObjectiveMessages[2]MessageColor = Orange
Objectives[9]ObjectiveMessages[2]PlayFromStart = False
Objectives[9]ObjectiveMessages[2]Delay = True
Objectives[9]ObjectiveMessages[2]DelayTime = 9
Objectives[9]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[2]TypeSubtitle = False
Objectives[9]ObjectiveMessages[2]TypeTextMesage = True
Objectives[9]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[3]positionX = 689.5238
Objectives[9]ObjectiveMessages[3]positionY = -1008.602
Objectives[9]ObjectiveMessages[3]positionZ = 28.27077
Objectives[9]ObjectiveMessages[3]Message = Okay okay... Just a little world war to prevent. So, what would be our first step?
Objectives[9]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[9]ObjectiveMessages[3]Sender = Lester
Objectives[9]ObjectiveMessages[3]Subject = 
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Objectives[9]ObjectiveMessages[3]PlayFromStart = False
Objectives[9]ObjectiveMessages[3]Delay = True
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Objectives[9]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[3]TypeSubtitle = False
Objectives[9]ObjectiveMessages[3]TypeTextMesage = True
Objectives[9]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[4]positionX = 705.3521
Objectives[9]ObjectiveMessages[4]positionY = -1005.981
Objectives[9]ObjectiveMessages[4]positionZ = 22.01334
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Objectives[9]ObjectiveMessages[4]Contact = CHAR_LJT
Objectives[9]ObjectiveMessages[4]Sender = ULP
Objectives[9]ObjectiveMessages[4]Subject = 
Objectives[9]ObjectiveMessages[4]MessageColor = Orange
Objectives[9]ObjectiveMessages[4]PlayFromStart = False
Objectives[9]ObjectiveMessages[4]Delay = True
Objectives[9]ObjectiveMessages[4]DelayTime = 15
Objectives[9]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[4]TypeSubtitle = False
Objectives[9]ObjectiveMessages[4]TypeTextMesage = True
Objectives[9]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
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Objectives[9]ObjectiveMessages[5]positionY = -1003.926
Objectives[9]ObjectiveMessages[5]positionZ = 28.35872
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Objectives[9]ObjectiveMessages[5]Contact = CHAR_LJT
Objectives[9]ObjectiveMessages[5]Sender = ULP
Objectives[9]ObjectiveMessages[5]Subject = 
Objectives[9]ObjectiveMessages[5]MessageColor = Orange
Objectives[9]ObjectiveMessages[5]PlayFromStart = False
Objectives[9]ObjectiveMessages[5]Delay = True
Objectives[9]ObjectiveMessages[5]DelayTime = 21
Objectives[9]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[5]TypeSubtitle = False
Objectives[9]ObjectiveMessages[5]TypeTextMesage = True
Objectives[9]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
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Objectives[9]ObjectiveMessages[6]positionY = -992.0052
Objectives[9]ObjectiveMessages[6]positionZ = 23.35086
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Objectives[9]ObjectiveMessages[6]Contact = CHAR_LJT
Objectives[9]ObjectiveMessages[6]Sender = ULP
Objectives[9]ObjectiveMessages[6]Subject = 
Objectives[9]ObjectiveMessages[6]MessageColor = Orange
Objectives[9]ObjectiveMessages[6]PlayFromStart = False
Objectives[9]ObjectiveMessages[6]Delay = True
Objectives[9]ObjectiveMessages[6]DelayTime = 25
Objectives[9]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[6]TypeSubtitle = False
Objectives[9]ObjectiveMessages[6]TypeTextMesage = True
Objectives[9]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
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Objectives[9]ObjectiveMessages[7]positionY = -977.0359
Objectives[9]ObjectiveMessages[7]positionZ = 23.74149
Objectives[9]ObjectiveMessages[7]Message = The only problem is that they hijacked the air defenses...
Objectives[9]ObjectiveMessages[7]Contact = CHAR_LJT
Objectives[9]ObjectiveMessages[7]Sender = ULP
Objectives[9]ObjectiveMessages[7]Subject = 
Objectives[9]ObjectiveMessages[7]MessageColor = Orange
Objectives[9]ObjectiveMessages[7]PlayFromStart = False
Objectives[9]ObjectiveMessages[7]Delay = True
Objectives[9]ObjectiveMessages[7]DelayTime = 29
Objectives[9]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[7]TypeSubtitle = False
Objectives[9]ObjectiveMessages[7]TypeTextMesage = True
Objectives[9]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[7]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[8]positionX = 745.9569
Objectives[9]ObjectiveMessages[8]positionY = -961.267
Objectives[9]ObjectiveMessages[8]positionZ = 27.82392
Objectives[9]ObjectiveMessages[8]Message = You fly past them with a helicopter or a plane - whoosh, your'e dead in a second
Objectives[9]ObjectiveMessages[8]Contact = CHAR_LJT
Objectives[9]ObjectiveMessages[8]Sender = ULP
Objectives[9]ObjectiveMessages[8]Subject = 
Objectives[9]ObjectiveMessages[8]MessageColor = Orange
Objectives[9]ObjectiveMessages[8]PlayFromStart = False
Objectives[9]ObjectiveMessages[8]Delay = True
Objectives[9]ObjectiveMessages[8]DelayTime = 34
Objectives[9]ObjectiveMessages[8]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[8]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[8]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[8]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[8]TypeSubtitle = False
Objectives[9]ObjectiveMessages[8]TypeTextMesage = True
Objectives[9]ObjectiveMessages[8]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[8]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[9]positionX = 776.7568
Objectives[9]ObjectiveMessages[9]positionY = -995.962
Objectives[9]ObjectiveMessages[9]positionZ = 25.13273
Objectives[9]ObjectiveMessages[9]Message = It has jump capabilities, hydraulics, parachute, super tracking missiles, insane resistance...
Objectives[9]ObjectiveMessages[9]Contact = CHAR_LESTER
Objectives[9]ObjectiveMessages[9]Sender = Lester
Objectives[9]ObjectiveMessages[9]Subject = 
Objectives[9]ObjectiveMessages[9]MessageColor = Yellow
Objectives[9]ObjectiveMessages[9]PlayFromStart = False
Objectives[9]ObjectiveMessages[9]Delay = True
Objectives[9]ObjectiveMessages[9]DelayTime = 41
Objectives[9]ObjectiveMessages[9]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[9]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[9]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[9]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[9]TypeSubtitle = False
Objectives[9]ObjectiveMessages[9]TypeTextMesage = True
Objectives[9]ObjectiveMessages[9]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[9]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[10]positionX = 779.8229
Objectives[9]ObjectiveMessages[10]positionY = -973.2885
Objectives[9]ObjectiveMessages[10]positionZ = 25.36033
Objectives[9]ObjectiveMessages[10]Message = But it doesn't count as air vehicle... So we could use it to avoid these extreme air defenses
Objectives[9]ObjectiveMessages[10]Contact = CHAR_LESTER
Objectives[9]ObjectiveMessages[10]Sender = Lester
Objectives[9]ObjectiveMessages[10]Subject = 
Objectives[9]ObjectiveMessages[10]MessageColor = Yellow
Objectives[9]ObjectiveMessages[10]PlayFromStart = False
Objectives[9]ObjectiveMessages[10]Delay = True
Objectives[9]ObjectiveMessages[10]DelayTime = 45
Objectives[9]ObjectiveMessages[10]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[10]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[10]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[10]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[10]TypeSubtitle = False
Objectives[9]ObjectiveMessages[10]TypeTextMesage = True
Objectives[9]ObjectiveMessages[10]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[10]PhoneMessageDisplayTime = 15
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Objectives[9]ObjectiveMessages[11]positionY = -961.8307
Objectives[9]ObjectiveMessages[11]positionZ = 25.18886
Objectives[9]ObjectiveMessages[11]Message = We just need a good spot to parachute on them, then break in and do this thing!!!
Objectives[9]ObjectiveMessages[11]Contact = CHAR_LESTER
Objectives[9]ObjectiveMessages[11]Sender = Lester
Objectives[9]ObjectiveMessages[11]Subject = 
Objectives[9]ObjectiveMessages[11]MessageColor = Yellow
Objectives[9]ObjectiveMessages[11]PlayFromStart = False
Objectives[9]ObjectiveMessages[11]Delay = True
Objectives[9]ObjectiveMessages[11]DelayTime = 48
Objectives[9]ObjectiveMessages[11]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[11]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[11]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[11]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[11]TypeSubtitle = False
Objectives[9]ObjectiveMessages[11]TypeTextMesage = True
Objectives[9]ObjectiveMessages[11]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[11]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[12]positionX = 781.2711
Objectives[9]ObjectiveMessages[12]positionY = -951.1542
Objectives[9]ObjectiveMessages[12]positionZ = 24.97778
Objectives[9]ObjectiveMessages[12]Message = That's a good plan, but I must say that this is only the beggining
Objectives[9]ObjectiveMessages[12]Contact = CHAR_LJT
Objectives[9]ObjectiveMessages[12]Sender = ULP
Objectives[9]ObjectiveMessages[12]Subject = 
Objectives[9]ObjectiveMessages[12]MessageColor = Orange
Objectives[9]ObjectiveMessages[12]PlayFromStart = False
Objectives[9]ObjectiveMessages[12]Delay = True
Objectives[9]ObjectiveMessages[12]DelayTime = 53
Objectives[9]ObjectiveMessages[12]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[12]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[12]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[12]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[12]TypeSubtitle = False
Objectives[9]ObjectiveMessages[12]TypeTextMesage = True
Objectives[9]ObjectiveMessages[12]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[12]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[13]positionX = 782.2184
Objectives[9]ObjectiveMessages[13]positionY = -927.0076
Objectives[9]ObjectiveMessages[13]positionZ = 24.57311
Objectives[9]ObjectiveMessages[13]Message = I'll explain further details when this IAA rescue is done
Objectives[9]ObjectiveMessages[13]Contact = CHAR_LJT
Objectives[9]ObjectiveMessages[13]Sender = ULP
Objectives[9]ObjectiveMessages[13]Subject = 
Objectives[9]ObjectiveMessages[13]MessageColor = Orange
Objectives[9]ObjectiveMessages[13]PlayFromStart = False
Objectives[9]ObjectiveMessages[13]Delay = True
Objectives[9]ObjectiveMessages[13]DelayTime = 57
Objectives[9]ObjectiveMessages[13]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[13]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[13]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[13]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[13]TypeSubtitle = False
Objectives[9]ObjectiveMessages[13]TypeTextMesage = True
Objectives[9]ObjectiveMessages[13]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[13]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[14]positionX = 779.8061
Objectives[9]ObjectiveMessages[14]positionY = -903.0949
Objectives[9]ObjectiveMessages[14]positionZ = 24.23308
Objectives[9]ObjectiveMessages[14]Message = Ah okay... I'll be in touch when I find out where the chinese is running their tests this time
Objectives[9]ObjectiveMessages[14]Contact = CHAR_LESTER
Objectives[9]ObjectiveMessages[14]Sender = Lester
Objectives[9]ObjectiveMessages[14]Subject = 
Objectives[9]ObjectiveMessages[14]MessageColor = Yellow
Objectives[9]ObjectiveMessages[14]PlayFromStart = False
Objectives[9]ObjectiveMessages[14]Delay = True
Objectives[9]ObjectiveMessages[14]DelayTime = 59
Objectives[9]ObjectiveMessages[14]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[14]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[14]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[14]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[14]TypeSubtitle = False
Objectives[9]ObjectiveMessages[14]TypeTextMesage = True
Objectives[9]ObjectiveMessages[14]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[14]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[15]positionX = 779.7948
Objectives[9]ObjectiveMessages[15]positionY = -981.2861
Objectives[9]ObjectiveMessages[15]positionZ = 25.38184
Objectives[9]ObjectiveMessages[15]Message = I got this, I heard of the chinese running some tests on their new SuperVehicle...
Objectives[9]ObjectiveMessages[15]Contact = CHAR_LESTER
Objectives[9]ObjectiveMessages[15]Sender = Lester
Objectives[9]ObjectiveMessages[15]Subject = 
Objectives[9]ObjectiveMessages[15]MessageColor = Yellow
Objectives[9]ObjectiveMessages[15]PlayFromStart = False
Objectives[9]ObjectiveMessages[15]Delay = True
Objectives[9]ObjectiveMessages[15]DelayTime = 37
Objectives[9]ObjectiveMessages[15]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[15]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[15]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[15]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[15]TypeSubtitle = False
Objectives[9]ObjectiveMessages[15]TypeTextMesage = True
Objectives[9]ObjectiveMessages[15]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[15]PhoneMessageDisplayTime = 15

